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Distribution of digital games via BitTorrent

机译:通过BitTorrent分发数字游戏

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摘要

The practice of illegally copying and distributing digital games is at the heart of one of the most heated and divisive debates in the international games environment. Despite the substantial interest in game piracy, there is very little objective information available about its magnitude or its distribution across game titles and game genres. This paper presents the first large-scale, open-method analysis of the distribution of digital game titles, which was conducted by monitoring the BitTorrent peer-to-peer (P2P) file-sharing protocol. The sample includes 173 games and a collection period of three months from late 2010 to early 2011. With a total of 12.6 million unique peers identified, it is the largest examination of game piracy via P2P networks to date. The study provides findings that reveal the magnitude of game piracy, the time-frequency of game torrents, which genres that get pirated the most, and the relationship with review scores and ESRB-ratings.
机译:非法复制和分发数字游戏的做法是国际游戏环境中最激烈和分歧最大的辩论之一。尽管对盗版游戏非常感兴趣,但几乎没有关于其盗版程度或其在游戏名称和游戏类型中的分布的客观信息。本文介绍了通过监视BitTorrent对等(P2P)文件共享协议对数字游戏标题的分布进行的首次大规模,开放式分析。该样本包括173款游戏,从2010年末到2011年初的三个月的收集期。总共确定了1,260万独特的同行,这是迄今为止通过P2P网络进行的最大的游戏盗版检查。该研究提供的发现揭示了游戏盗版的程度,游戏洪流的时间频率,盗版次数最多的流派以及与评论得分和ESRB评分的关系。

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